Roblox Cartoon Survival Horror

Toons Universe Wiki

A Roblox survival horror wiki for Toons Universe, covering codes, agents, infected enemies, floors, resources, builds, updates, and beginner tips for INNOVA runs.

Play Toons Universe on Roblox
Toons Universe - Official Trailer

Toons Universe Codes

Use this module as your quick code desk: copy the active code, redeem it before queueing, and track where new drops are posted.

1

Redeem the active code first

Current code: THANKYOU. Redeem it for 500 Malachor before your next run to secure early currency.

2

Use the left-side redeem button

Open the game in Roblox, tap Redeem Code on the left panel, then paste the code exactly.

3

Verify rewards immediately

After tapping Redeem, confirm your Malachor balance changed before entering the elevator queue.

4

Track code channels weekly

Monitor the Roblox page, Discord announcements, Roblox group updates, and major code trackers.

Quick Tips

  • Paste codes directly to avoid typo failures.
  • Redeem before shopping so you can compare unlock options immediately.
  • Keep expired codes in a separate list to reduce confusion for new visitors.
  • Update this module whenever official channels post fresh reward drops.

Toons Universe Beginner Guide

The early loop is straightforward: choose a stable agent, complete machines safely, manage stamina, then reach the elevator before panic pressure ends the floor.

Choose a safe starter

Nimbus is a forgiving solo pick. Weffle is an easy support option for duo and group runs.

Prioritize machines over loot

Objective completion controls pace. Loot only when nearby routes are clear.

Save stamina for danger windows

Do not sprint constantly. Keep stamina reserve for line-of-sight breaks and elevator pushes.

Coordinate before panic mode

When panic starts, stop side tasks and call a safe route back to the elevator together.

Clear early floors consistentlyReach elevator during panic mode with team intactBuild first stable Malachor reserve

Toons Universe Tier List

This practical tier snapshot prioritizes consistency for public lobbies and early progression rather than niche high-risk setups.

Solo Stability

S Tier: Nimbus

Free access, strong stamina sustain, and reliable recovery windows for long chases.

Team Support

S Tier: Weffle

Strong speed utility for teammates and steady value in coordinated objective runs.

High Utility

A Tier: Patcher / Phantasia / Copper / Selena

Excellent support and information tools with strong team payoff when coordinated.

Skill-Dependent

B Tier: Discard / Koi / Squiddle / Teipo

Useful kits that perform best when positioning and route discipline are already stable.

Niche Specialist

C Tier: Guido and Rossum

Objective-focused value but demands careful pathing because movement and stamina are limited.

Toons Universe Agents List

Use this compressed roster to decide who to unlock next based on role fit, team need, and consistency under pressure.

Nimbus

Solo survival starter

Free starter with strong stamina recovery, great for players learning chase pacing.

Weffle

Team support starter

Good duo/group support with movement utility that helps teammates stabilize runs.

Fizzle / Selena

Scout and distraction options

Useful for tracking threats or redirecting pressure while objectives are being handled.

Patcher / Copper / Phantasia

Defensive support core

Healing, shielding, and buff tools that increase team survival in high-pressure floors.

Discard / Koi / Squiddle / Teipo / Guido and Rossum

Objective and utility specialists

Role picks for faster machines, extraction boosts, and structured team comps.

Management Tips

  • Prioritize one dependable pick before broad unlock spending.
  • Choose unlocks based on your run role, not only novelty.
  • Pair low-survivability picks with support teammates.
  • Re-evaluate priorities when major balance updates land.

Toons Universe Agent Unlock Requirements

Agents are the playable characters in Toons Universe. Use this module to compare Malachor costs, unlock tasks, and role value before buying from Chekhov's Store.

Weffle and Nimbus (Free Starters)

Both are available when you first join. Pick Weffle for team speed support or Nimbus for solo stamina recovery.

Teipo (700) and Discard (1,125)

Teipo needs 20 machine extracts, 20 computer hacks, 3 gas leaks, and 25 survived floors. Discard adds larger objective requirements but gives strong objective-speed utility.

Squiddle (1,550) and Patcher (1,975)

Squiddle is a fast runner that needs fuse and extract progress. Patcher requires ability use and infected encounters, then unlocks reliable team healing.

Guido and Rossum (2,400) and Fizzle (2,825)

Guido and Rossum reward consistent objective completion. Fizzle requires heavy ability usage and long-floor survival for distraction control.

Copper (3,250) and Phantasia (3,675)

Copper mixes shielding with blackout utility after deep survival tasks. Phantasia adds speed support and prediction after high ability and gas-leak milestones.

Selena (4,100) and Koi (4,500)

Selena focuses on information scouting and hacking routes. Koi is a high-cost extraction specialist with emergency invincibility and cooldown reset utility.

Solar (Upcoming Agent)

Listed as an upcoming Chekhov's Store unlock. Cost and requirements are still marked unknown in current references.

Practical Unlock Sequence

Use free starters first, buy one low-cost support unlock, then scale into high-cost specialists once your run tasks and Malachor income are stable.

Track Malachor cost and requirement chains together

Complete task milestones while farming currency

Prioritize one support and one objective specialist early

Use code rewards to accelerate first paid unlocks

Toons Universe Stats, Sanity, Stamina, and Abilities Guide

Toons Universe uses bar-based stats. Every agent trades strengths and weaknesses, so role selection should be based on stat spread, not appearance.

Health

Mistake Tolerance

Health controls how many hits you can survive. Higher hearts are safer for new players and distraction roles.

Speed

Routing and Escape

Speed decides how quickly you reposition, scout, and exit danger lanes when line-of-sight breaks are available.

Stamina

Chase Duration

Stamina determines how long you can run before recovery, which is critical during extended panic chases.

Sanity

Pressure Stability

Sanity affects chase pressure handling. Low-sanity agents need cleaner positioning and earlier disengage timing.

Extraction

Machine Throughput

Extraction controls how fast you fill Machines. High-extraction agents speed up floor completion and elevator timing.

Hacking

Computer Throughput

Hacking controls computer objective speed. High-hacking picks reduce time spent exposed in objective rooms.

Passive Ability

Always-On Value

Passive abilities trigger automatically under conditions and provide steady value without manual activation.

Active Ability

Cooldown Utility

Active abilities require timing and cooldown awareness. Good usage can save teammates, reveal threats, or secure escapes.

Toons Universe Malachor Farming and Spending Guide

Malachor is the main currency for agents and skins. The fastest progress combines code redeems, safe floor clears, objective rewards, capsules, card votes, and efficient spending order.

Fastest one-time boost

Redeem Active Codes First

Use active code rewards before queueing. The current 500 Malachor boost can cover most of your first paid unlock.

Core farming loop

Complete Floors Consistently

Finish objectives and exit alive for repeatable payouts while also advancing survival requirements for unlock tasks.

Repeat every floor

Prioritize Objective Work

Machines and computers generate direct rewards. Assign high-extraction or high-hacking roles to keep the loop efficient.

Easy bonus income

Collect Research Capsules

Pick capsules while rotating between tasks. Safe routing turns small capsule rewards into meaningful long-run gains.

Run-scaling boost

Vote Economy Cards

Pick Job Well Done and Motivate when possible to increase Malachor gained from objectives and capsules.

Best long-term efficiency

Stack Unlock Tasks While Farming

Farm floors, hacks, extracts, abilities, fuses, blackouts, and gas leaks together so no run progress is wasted.

Passive income layer

Level Agents for Milestones

Regular play grants level-based Malachor milestone rewards, adding extra currency on top of normal floor payouts.

Best roster value

Spend in Clean Unlock Order

Use free agents first, then buy low-cost utility options before committing to expensive specialists.

Toons Universe Infected Guide and Counterplay

Infecteds are the primary floor threat. Most chases begin from line of sight, while special Infecteds add camera rules, ceiling ambushes, and objective pressure patterns.

Camera-watch threat

Infected Selena

She rushes when no one is watching. Assign one player to keep visual contact while the team completes nearby objectives.

Ceiling ambush

Infected Guido and Rossum

They strike from ceiling holes and remove health on contact. Check upward routes and avoid passing under active holes.

Standard chaser

Infected Weffle

Break line of sight with corners, hold stamina for safe exits, and avoid dragging the chase into teammates on objectives.

Roaming pressure

Infected Discard

This roaming threat punishes rushed skill checks and unsafe objective rooms. Keep an escape route and rotate early.

Line-of-sight chaser

Infected Koi

Treat as a standard chase but keep spacing clean so one kiting route does not collapse machine progress.

Confirmed Infected entry

Infected Patcher

Use the same safe fundamentals: spot early, route wide, preserve stamina, and move chases away from objective workers.

Maintain line-of-sight discipline and early calloutsAssign a watcher when special infected rules appearKite away from objectives and preserve team spacing

Toons Universe Machines and Skill Checks

Machines are the core objective on every floor. Clear them cleanly, then rotate back to the Elevator before Panic Mode punishes slow teams.

1

Find the active objectives

Each floor spawns Machines, Infecteds, items, capsules, and objective placements. Machine and enemy pressure scale upward as your run goes deeper.

Mistake to avoid

Do not wander without callouts. Slow searching creates avoidable late-floor pressure.

Best use

Spread only enough to reveal Machines, then keep return paths visible for quick regrouping.

2

Interact with the Machine

Stand by a Machine and interact to begin filling it with Ichor. Objective uptime determines how fast your team reaches safe extraction windows.

Mistake to avoid

Do not start objective work when an Infected is already pathing toward your room.

Best use

Give exposed Machines to teammates with safer disengage tools or stronger chase control.

3

Handle Skill Checks carefully

Well-timed checks speed progress. Failed checks alert Infecteds and stop momentum at the worst possible time.

Mistake to avoid

Do not spam inputs under pressure. One failed check can collapse an otherwise clean floor.

Best use

Slow down and prioritize accuracy whenever team chase pressure is already high.

4

Read the two Machine styles

Standard Machines and Computer-style objectives have different interaction rhythms, so your timing habits should adjust per objective type.

Mistake to avoid

Do not assume every objective UI behaves the same way when checks appear.

Best use

Assign objective lanes by comfort: extraction-focused players on Machines, hacking-focused players on Computers.

5

Finish as a team before Panic Mode

Once all Machines are filled, Panic Mode begins and Infecteds gain speed. The return phase now matters more than extra looting.

Mistake to avoid

Do not complete the final Machine while teammates are distant, low stamina, or mid-chase.

Best use

Before finishing the last objective, rotate team positions closer to the Elevator route.

6

Respect the Elevator timer

Players who fail to reach the Elevator during Panic Mode are eliminated, even if they still have Hearts.

Mistake to avoid

Do not chase side pickups after the last objective when return routes are contested.

Best use

Bank sprint stamina for final extraction instead of spending it during safer machine windows.

Toons Universe Floors and Elevator Guide

The Elevator connects each floor loop: loadout, generated floor, objective clear, Panic Mode return, then intermission choices that shape the next phase.

Loadout Start

Phase 1

Every run opens with a brief setup window before teams enter the Elevator.

What to do

Assign roles early: objective worker, scout, protector, or chase stabilizer.

Why it matters

Clear role intent prevents first-floor confusion and wasted tempo.

Generated Floor

Phase 2

Floors spawn objectives, enemy pressure, items, and capsules in shifting layouts.

What to do

Locate Machines first, then mark safe returns toward Elevator-side lanes.

Why it matters

Layout control decides whether split routing stays safe or fails.

Machine Scaling

Phase 3

Machine count and threat pressure rise as more floors are cleared.

What to do

Expect deeper floors to demand cleaner rotations and fewer check mistakes.

Why it matters

Late-floor punishment for bad splits or failed checks is significantly higher.

Items and Capsules

Phase 4

In-round pickups support both immediate survival and long-term progression.

What to do

Collect resources only on safe paths that do not delay extraction timing.

Why it matters

Greedy detours can erase good objective progress near floor end.

Panic Mode Return

Phase 5

After all Machines are filled, extraction urgency sharply increases.

What to do

Stop side tasks and commit to team-wide Elevator return routing.

Why it matters

Missing the return window eliminates players regardless of spare Hearts.

Even-Floor Shop

Phase 6

Even floors provide a shop phase with random item options.

What to do

Prioritize sustain, safety, and stamina tools before luxury picks.

Why it matters

Correct purchases prevent snowball failures on the next floor.

Odd-Floor Card Vote

Phase 7

Odd floors offer three card choices and majority voting decides the effect.

What to do

Vote based on current weakness: safety, stamina, objective speed, or economy.

Why it matters

Smart votes improve the next floor more than random rarity chasing.

Reward Scaling

Phase 8

Surviving deeper floors increases Malachor and progression momentum.

What to do

Optimize for repeated clean clears over one risky high-greed push.

Why it matters

Stable clears outpace wipe-prone runs for long-term unlock speed.

Known Floor Styles

Phase 9

Recurring floor patterns reward route memory and objective prediction.

What to do

Study repeated objective lanes and Switchbox paths across known layouts.

Why it matters

Map familiarity reduces panic errors and improves event recovery speed.

Toons Universe Floor Events Guide

Floor events can alter visibility, stamina economy, and extraction safety. Treat each event as a specific response protocol, not random chaos.

When it happens

Starts when the Elevator opens and persists through the full floor.

Danger

Sprint reserves vanish faster, making long routes and chase recovery harder.

Best reaction

Sprint only for forced escapes, walk safe lanes, and preserve stamina for extraction.

Helpful agents

  • - Nimbus: emergency stamina refill and low-stamina speed stabilization.
  • - Copper: Guard can save low-stamina teammates during pressure spikes.

Helpful cards

  • - Hyperactive for stronger stamina regeneration.
  • - Hustle for larger stamina reserve.
  • - Lucky to reduce event frequency.
  • - Recover to restore Hearts before compounding mistakes.

Toons Universe Cards and Voting Guide

Card votes happen after odd floors. Choose effects that solve your current run problem, not the flashiest option on screen.

Professional

Economy

Unlisted · Limit 3

Increases parts gained from objectives.

Best pick: Your team is already stable and wants stronger objective economy.

Job Well Done

Economy

Unlisted · Limit 3

Increases Malachor gained from objectives.

Best pick: You are farming unlock currency without immediate survival pressure.

Motivate

Economy

Unlisted · Limit 3

Increases Malachor gained from capsules.

Best pick: Your routes are safely collecting capsules on most floors.

Precision

Routing

Common · Limit Infinite

Reveals all objectives briefly at round start.

Best pick: Teams are losing time searching Machines on unfamiliar layouts.

Machinist

Objective Speed

Common · Limit 5

Increases extraction speed by 5%.

Best pick: Objective pace is the bottleneck and survival control is stable.

Tech Support

Objective Speed

Unlisted · Limit 5

Increases hacking speed by 5%.

Best pick: Computer objectives are common and your team has hacking specialists.

Trained

Ability Uptime

Common · Limit 7

Reduces active ability cooldown by 5%.

Best pick: Your comp depends on active abilities for rescue or safety control.

Perseverance

Exit Safety

Common · Limit 3

Adds 5 seconds to Elevator retrieval time.

Best pick: Teammates repeatedly arrive late to extraction windows.

Hyperactive

Stamina

Common · Limit 5

Increases stamina regeneration by 5%.

Best pick: Gas Leak or repeated chase pressure is draining your team.

Hustle

Stamina

Common · Limit Infinite

Increases maximum stamina by 5.

Best pick: Long return paths require deeper sprint reserves.

Generosity

Item Value

Rare · Limit 5

Raises higher-tier item spawn probability.

Best pick: Current floor control is stable and you can invest into future value.

Lucky

Event Safety

Rare · Limit 3

Reduces chance of floor events appearing.

Best pick: Event pressure is creating frequent route collapses.

Safety

Threat Control

Rare · Limit Infinite

Reduces chance of higher-class Infecteds appearing.

Best pick: The team is losing too many fights against high-threat spawns.

Recover

Healing

Mythical · Limit Infinite

Heals each damaged Agent by 1 Heart.

Best pick: Multiple teammates are injured before a risky next floor.

Toons Universe Items and Shops Guide

Use items to heal, speed up objectives, survive chases, and close risky floors. Buy around your next failure point, not habit spending.

Coffee

Stamina Item

Reduces stamina drain by 25%.

Duration: 10 seconds
Uses: 1
Cost: 5 Seeds
Quantity: 5-6-7

Spawnable: Yes · Source: Chekhov's shop or floor spawn

Buy advice: Buy when a runner must kite an Infected or force a safe elevator return.

Mint

Hacking Boost

Increases hack speed by 20%.

Duration: 10 seconds
Uses: 1
Cost: 5 Seeds
Quantity: 5-6-7-8

Spawnable: Yes · Source: Chekhov's shop or floor spawn

Buy advice: Buy when machines are stalling the floor and one player can anchor fast hacks.

Gloves

Extraction Boost

Increases extract speed by 25%.

Duration: 10 seconds
Uses: 2
Cost: 5 Seeds
Quantity: 7

Spawnable: Yes · Source: Chekhov's shop or floor spawn

Buy advice: Excellent value when machine uptime is possible and your team can chain objectives.

Socks

Sanity Item

Increases max sanity by 25%.

Duration: Persistent
Uses: 2
Cost: 5 Seeds
Quantity: 6

Spawnable: Yes · Source: Chekhov's shop or floor spawn

Buy advice: Buy before deeper floors, blackout pressure, or long-route pacing.

Waffle

Emergency Mobility

Grants 30% speed and full stamina regen.

Duration: 10 seconds
Uses: 1
Cost: Special drop
Quantity: Conditional

Spawnable: Conditional · Source: Infected Weffle conditions or Weffle teammate utility

Buy advice: Save for chase breaks, elevator sprints, or low-stamina recoveries.

Medkit

Full Heal

Heals a full health bar.

Duration: Instant
Uses: 1
Cost: 40 Seeds
Quantity: 2-3

Spawnable: Yes · Source: Chekhov's shop or floor spawn

Buy advice: Reserve for severely injured players or support anchors that must stay alive.

Bandaid

Small Heal

Heals 1 heart.

Duration: Instant
Uses: 1
Cost: 20 Seeds
Quantity: 4-6

Spawnable: Yes · Source: Chekhov's shop or floor spawn

Buy advice: Cheap stabilization for teammates entering danger on the next floor.

USB

Computer Progress

Completes 50% progress on hack machines.

Duration: Instant
Uses: 1
Cost: 20 Seeds
Quantity: 5-6

Spawnable: Yes · Source: Chekhov's shop or floor spawn

Buy advice: Buy when timer pressure is high or exposed computers are too risky to hold.

Wrench

Machine Progress

Completes 50% progress on extract machines.

Duration: Instant
Uses: 1
Cost: 20 Seeds
Quantity: 5

Spawnable: Yes · Source: Chekhov's shop or floor spawn

Buy advice: Use to bypass dangerous machine positions or close a floor quickly.

Sunny's Shop

Intermission Shop

Shows three random items between even-numbered floors.

Duration: Short intermission
Uses: Team purchase window
Cost: Seeds
Quantity: 3 items per visit

Spawnable: Shop phase · Source: Elevator intermission

Buy advice: Choose based on immediate team risk: healing, objective speed, or mobility.

Chekhov's Shop

Core Vendor

Sells agents, cosmetics, and run-saving utility items.

Duration: Lobby and even-floor access
Uses: Shop interaction
Cost: Varies by item
Quantity: Varies by roll

Spawnable: Main shop source · Source: Lobby counter and elevator visits

Buy advice: Prioritize survival and objective consistency before cosmetic or low-impact buys.

Toons Universe Research, Trinkets, and Emblems

Progression is driven by Malachor income, research completion, and level-100 emblem unlocks. Plan these tracks around the role you actually play.

Malachor Income

Progress Track

Requirement

Clear floors, fill machines, collect research capsules, and complete milestones.

Reward

Main currency for agent and skin purchases.

Known values

Typical values include floor clears, machine completion, and capsule pickups with card-based modifiers.

Best use

Unlock role-critical agents first, then pivot to long-term upgrades.

Research Capsules

Progress Track

Requirement

Collect capsules during active runs.

Reward

Direct Malachor and infected research progression.

Known values

Capsule value scales better when your team can hold stable routing.

Best use

Take safe capsules without sacrificing machine tempo or survival.

Infected Research Completion

Progress Track

Requirement

Reach 100% on infected research tracks.

Reward

Research trinket unlocks tied to completion milestones.

Known values

Long-grind objective; progress is strongest in consistent survival teams.

Best use

Treat as secondary grind after your clear rate is reliable.

Agent Level Milestones

Progress Track

Requirement

Level agents through repeated floor runs.

Reward

Milestone Malachor plus level-100 emblem unlocks.

Known values

Milestones scale across levels and culminate in each agent emblem.

Best use

Focus one agent to 100 when targeting a specific build effect.

Emblem Loadout Limit

Progress Track

Requirement

Unlock emblems from level-100 agents.

Reward

Permanent-style build bonuses in runs.

Known values

Only two emblems can be equipped at once.

Best use

Pair one survivability emblem with one objective-speed emblem.

Nimbus and Weffle Emblems

Progress Track

Requirement

Reach level 100 on Nimbus or Weffle.

Reward

Lower stamina consumption or objective-generated Waffle utility.

Known values

Excellent for runner and support-heavy teams.

Best use

Prioritize when your squads lose pace during chase windows.

Teipo and Squiddle Emblems

Progress Track

Requirement

Reach level 100 on Teipo or Squiddle.

Reward

Team stamina boosts and extraction head starts.

Known values

Both emblems directly improve objective pacing.

Best use

Strong in machine-heavy runs where clear speed decides survival.

Selena and Patcher Emblems

Progress Track

Requirement

Reach level 100 on Selena or Patcher.

Reward

Objective speed buffs and periodic healing support.

Known values

Useful for teams that absorb repeated chip damage.

Best use

Run these when sustain is your bottleneck past mid floors.

Koi, Guido and Rossum, Fizzle Emblems

Progress Track

Requirement

Reach level 100 on those agents.

Reward

Cooldown relief, computer highlights, and early-floor sanity protection.

Known values

Information and pacing emblems for coordinated routing.

Best use

Best in squads that already communicate callouts consistently.

Discard, Copper, and Phantasia Emblems

Progress Track

Requirement

Reach level 100 on those agents.

Reward

Boosted item impact, early-floor shielding, and objective-triggered healing.

Known values

High value for long sessions with stacked objective completions.

Best use

Use when pushing deeper floors where attrition usually ends runs.

Toons Universe Release Date and Updates

Track alpha status, trailer milestones, upcoming mechanics, and release signals from official channels in one timeline.

Platform

Current Roblox Status

Current info

The Roblox experience is listed as Toons Universe [ALPHA] by Toon Shenanigans.

Player impact

Treat the Roblox page as the live source for build status, servers, and store context.

Watch source

Roblox game page

Refresh trigger

Title, description, server, or store changes

Design Direction

Game Premise

Current info

The game is set in INNOVA, focused on resource routing, hazards, and agent team utility.

Player impact

Confirms that survival routing and machine tempo remain core strategy topics.

Watch source

Roblox game description

Refresh trigger

Gameplay premise or objective loop updates

Media

Official Trailer

Current info

Official trailer is hosted on Toon Shenanigans' YouTube channel.

Player impact

Best quick visual briefing for new players learning tone and pacing.

Watch source

YouTube trailer

Refresh trigger

New trailer or launch media replacement

Timeline

Release Timeline Marker

Current info

Character additions were logged in April 2026 while the page remains alpha-labeled.

Player impact

Use alpha label for live status and additions for early roadmap tracking.

Watch source

Roblox page and character records

Refresh trigger

Official beta/full release announcement

Roster

Playable Agent Additions

Current info

Recent additions shape healing, shielding, and scouting role coverage.

Player impact

Role balance changes influence team composition and unlock priority.

Watch source

Agent pages and official posts

Refresh trigger

Ability kits, costs, or unlock rule changes

Preview

Upcoming Character Previews

Current info

Multiple character model updates are visible in ongoing preview material.

Player impact

Preview waves indicate likely future unlocks and role rebalancing.

Watch source

Upcoming content channel

Refresh trigger

Previewed character becomes playable

Enemy Preview

Upcoming Infected Previews

Current info

New infected variants are teased in preview updates.

Player impact

Enemy additions can force major route, sanity, and item-priority changes.

Watch source

Upcoming content channel

Refresh trigger

Infected behavior enters the live build

Map Preview

New Floor Teasers

Current info

Laboratory floor teaser variants are already circulating.

Player impact

Map changes alter machine paths, capsule safety, and elevator timing.

Watch source

Upcoming content channel

Refresh trigger

Floor name, release date, or mechanic reveal

System Preview

Upcoming Mechanics

Current info

Previewed systems include item transfer, shop voting, and elevator card selection.

Player impact

These systems will change economy calls and team coordination rules.

Watch source

Official previews and patch posts

Refresh trigger

Mechanic becomes playable with final rules

Toons Universe Wiki - Codes, Agents & Survival Guide